package edu.hitsz.application;

import java.awt.*;

/**
 * 简单模式
 * 无Boss敌机
 * 难度不会随着时间增加
 * 敌机的血量、射击周期、产生频率固定
 * 游戏界面中出现的敌机数量的最大值为5
 * 精英敌机的产生概率为0.4
 * 道具产生的概率为0.5
 */
public class EasyGame extends Game{
    public EasyGame() {
        super();
        BACKGROUND_IMAGE = ImageManager.BACKGROUND_IMAGE1;
        enemyMaxNumber = 5;
        probability = 0.5;
        eliteProbability = 0.4;
        enemyDuration = 500;
        enemyBulletDuration = 500;
        bossScoreThreshold = 300;
        createBoss = false;
    }

    @Override
    public void increaseddifficulty() {}

    @Override
    public void createBoss() {}
}
